Poker Game assets in Unreal
Card was modelled and unwrapped in Maya
The UV snap shot was taken and put into Photoshop and was used as reference to lay out the card texture
Texture was then applied and made in Substance Painter
Chip was modelled and unwrapped in Maya
The UV snap shot was taken and put into Photoshop and was used as reference to lay out the Chip texture
Dollar was modelled and unwrapped in Maya
Skipped the Photoshop part with the Dollar and took it straight to Substance Painter
Here is a small breakdown of how the poker game assets were made using Maya, Photoshop and Substance Painter